OBDF 210: 3D Print Project Update #4
Once I established the silhouette I began exploring what the light emitted could look like. My ideal outcome is going to be creating one colour by blasting a coloured bulb through a coloured lamp...then a second color, the reflected color of the light itself, would emanate onto the ground and bleed out of the bottom of the lamp.
Obviously this is a bit of a dramatic representation and my goal is going to be to capture the orb-like space more exactly than what is shown. I feel I can do that either by making it perfect the first time, or modifying/painting the midway point of the folds.
Geting to a place of actually having a functional model has been difficult. It want to fragment apart and also retain the subdivided squares quite aggressively.
These are prelim simulations using a rough .stl file. Just to give me an idea of where I am at structure wise. Currenty Slicer reads it as having a solid platform midway up the inside so I am currently working to absolve that issue and work in the interal bulb frame as outlined in my last post.
As soon as I try to automatically up the resolution I run into a multitude of problems. I fixed the fabric falling through, and fixed the mesh glitch when I subdivide a second time. Nevertheless I am still running into rough edges and a ripples at the start that affects all keyframes.









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